
squidsoup’s work combines sound, physical space and virtual worlds to produce immersive and emotive headspaces. By exploring the modes and effects of interactivity, they look to make digital experiences where meaningful and creative interaction can occur. The aim is to allow participants to take active control of their experience.
Their work has been shown in dozens of festivals, seminars and galleries around the world including ISEA (Nagoya, Japan, 2002), SONAR (Barcelona, 2001) and SIGGRAPH (Los Angeles, 2001), as well as several online exhibitions. Recognition includes an EMMA (Best On-line Art 2000) and a BAFTA nomination (Interactive Arts 2002).
Their work can be experienced online at their website and in shared spaces, physical and virtual installations, games and software tools.
www.squidsoup.org |
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